I personally enjoyed the setting of this game, a neo-1950's metropolis with hover cars, laser guns and a mind numbed populace that fail to stop a single zombie from causing the entire cities downfall and inevitable nuclear destruction. The only wish I have is that the game be remastered, so that the style and textures of the city can be fully realised instead of being held back by the limited technology of its time.
There are only two games that run on the engine that powered Bungie's legendary first-person shooter, Halo: Combat Evolved. Besides the console-selling juggernaut, the other title is the story of a hapless zombie just trying to make it in the world and eat some brains. Stubbs the Zombie in Rebel Without a Pulse is a unique and quirky action game the likes of which players don't often see anymore, at least from full-priced releases. Going back today, Stubbs feels like he'd fit right at home a few years later in the world of Xbox Live Arcade, foreseeing a wave of digital download games that mostly do their own thing.
Besides its scope, Stubbs also makes light of many macabre subjects, a trend that would continue into today with indie games like The Binding of Isaac and Don't Starve. Just the fact that it features zombies means that it was riding a wave of popularity that hadn't even really begun, predating Zombieland, The Walking Dead, and countless others. The visceral nature of Stubbs chowing down on brains caught some government attention in its day, with former U.S. Senator Joe Lieberman criticizing the game as \"cannibalistic.\" At the time, the developers responded to the criticism by clarifying that their zombie hero had to work for his meals and actual cannibals made it harder for him to survive. That post is the baby bird to today's fully grown aviary of meme tweets, just another way that the studio behind Stubbs came on the scene just a few years too early.
Even with a hoard of zombie minions, however, the challenges of conquering Punchbowl sometimes require more than brute force, and Stubbs may need to make use of various special abilities to reach his goals. Among these is the power to detach his own hand, which can skitter about much faster than Stubbs can lurch, squeeze into spaces too small for a full-grown zombie, and even possess living characters and force them to do Stubbs' bidding. Other powers -- such as Stubbs' super Zombie Strength, Gut Grenades, explosive Bowling Heads, and Unholy Flatulence -- may also prove indispensable along the way.
The intelligence of Stubbs' enemies ramps up as you progress though the game and is based on what level of difficulty you've set before you begin. Your zombie horde can be controlled through some rudimentary commands like whistling and shoving, but generally they'll do their own thing, and they prove to be pretty effective. However, your undead pals will start getting wiped out faster and faster as the enemy weapons improve, putting more of the onus of progress on yourself. Given your speed limitations and dependence on brain eating for special move charges, this can become frustrating. Thankfully, one meal of brain results in a fully charged hand icon.
Parents need to know that Stubbs the Zombie in Rebel Without a Pulse is an action adventure game available for download on the Nintendo Switch, Xbox One, PlayStation 4, and Windows PC. Players assume the role of a zombie who must kill and eat innocent humans (pedestrians, police officers, scientists, and more), and lots of blood can be seen spurting out of their heads and neck (as well as brain tissue). This is accompanied by eating sounds and victims screaming in agony or pleading for their lives. There are guns in the game, and vehicles can be used to shoot projectiles at civilians, or these people can be run over and bodies will go flying. You can remove your head and use it as a bowling ball or toss your pancreas like a bomb. There are sexual comments and innuendo targeted to Stubbs' love interest, Maggie, who shows a lot of cleavage, and a flashback that implies sex between Stubbs and Maggie. There's moderate language and crude humor, including flatulence and urination as part of the game mechanic. Stubbs is also shown smoking a cigarette in most of his cutscenes.
In this version of Choplifter HD game you have been given the role of a rescue pilot. Who has been asked to join the international leading helicopter rescue team known as C.H.O.P.R (Coordinated Helicopter Operation Preservation and Rescue). You have to rescue captured military prisoners in different missions. You have to show up some of your skills by hovering, banking and touching down the choppers. Choplifter HD is a classic example for all those planning to update a classic game. Apache Air Assault is another game that you can download.
Every year, I like to play a full-length version of an interview from a previous episode where a lot of great material ended up on the proverbial cutting room floor. In 2019, I interviewed the comic book creators Jimmy Palmiotti and Amanda Conner about their three-year run on the Harley Quinn comic book series because the way they reinvented the character influenced her live action movie appearances, and the Harley Quinn animated series on HBO Max. Also, Jimmy and Amanda are a married couple, and I really appreciated the way their rapport and the sense of humor they share defines the worlds they create together.
Last year, I interviewed Francesca Coppa for my episode Fanfiction (Don't Judge.) She's the author of the book \\\\\\\"The Fanfiction Reader,\\\\\\\" and one of the founders of the fanfic site Archive of Our Own. Francesca was such a great source of information that I always regretted the fascinating parts of our interview which ended up on the proverbial cutting room floor. So this week, I'm featuring a full version of our conversation -- ranging from the ancient roots of fanfiction to the reasons why a TV showrunner might anonymously publish fanfic of their own show.Learn more about your ad choices. Visit megaphone.fm/adchoices
If the previous episode was all about villains, this one looks at the other side of that equation. In 2014 I interviewed the writer Scott Snyder whose run on Batman comics is considered one of the best in long history of the Dark Knight. It was a difficult interview to pare down, and a lot of good material ended up on the proverbial cutting room floor. So this week, I'm playing a fuller version of that conversation, which has always been one of my favorites. I was interested in Scott's approach to Batman because it's so personal to him -- not just as a longtime fan that finally got his dream job but in the way he infuses Bruce Wayne with his own hopes and fears. Learn more about your ad choices. Visit megaphone.fm/adchoices
Zombies. I hate them the way Indiana Jones hates snakes. I know it's a ridiculous phobia -- they're not real, and zombies are a classic genre full of rich ideas. So I decide to undergo zombie immersion therapy. My friend Patrick O' Connor forces me to watch The Walking Dead. And I talk with psychiatrist Steven Schlozman, author of \\\\\\\"The Zombie Autopsies: Secret Notesboks from the Apocaplypse.\\\\\\\"Learn more about your ad choices. Visit megaphone.fm/adchoices 1e1e36bf2d